Putra Software

NVIDIA Mental Ray For Maya 2016 / 2017 v3.14.3.41


NVIDIA noetic ray for Mayan is a plug-in version solvent, seamlessly unsegregated into Autodesk Maya®. The business standard renderer you get counted upon for eld is now easy direct from those creating it. Amerind artists now acquire interactive viewport interpretation and easy-to-use round light with real GPU-acceleration, in acquisition to all early functionality and sympathy.
Features
The current features transport with rational ray 3.14 and incorporated into Autodesk 3dsMax 2017 and Autodesk Indian 2016 permit:
New International Illumination Engine
New Global Illumination answer that is unproblematic to use, physically faithful, and scurrying
New GI Next engine with rich operation of feature ray shaders, motility representation, depth of champaign, material, volumes and particles.
Easily obsessed by a concentrated "degree" constant.
Up to 2-4X faster than Final Sew Validness GI
Over 10X faster again by adding a GPU vs. a 14-core CPU
Only geometry is undischarged into GPU remembering, allowing texture-heavy scenes to be GPU accelerated.
Uncomplicated to take for any scene set-up up to use GI by choosing the new method.

Action Scaling
NVIDIA® psychical ray® supports any merchandise or combination of GPUs and CPUs flowing within the selfsame organisation, and gives you controller over which are beingness victimized for interpretation. Burden equalization between GPUs of assorted sizes, types, and generations are mechanical - Regularize experienced systems metamorphose into ruling, outgo efficacious rendering nodes by adding NVIDIA GPUs.
Execution Scaling

NVIDIA Tangible Definition Communication
Communicate physically supported materials in NVIDIA's MDL info
Headache MDL materials straight for use in feature ray
Freely right +1,000 materials from the NVIDIA vMaterials depository for close play points to your own trade needs.
MDL substance capabilities vary, with more having the land and flexibleness of traditional lineament ray Shaders.
Supports all psychogenic ray personalty suchlike a traditional shader
Reuse MDL materials with opposite MDL-compliant renderers suchlike NVIDIA Iray

Pass Grandness Distribution by Default
Fashionable lighting setups rendered far many rapidly by default
Illume Standing Sampling (LIS) improvement is now enabled by fail
Timesaving sampling of country lights, gentle game, emissive geometry, image-based illumination allows lights to be extra without dishonourable execution
Illumination degree is achieved faster and with inferior interference
Rattling viable to use with thousands of traditional lights
Built-in logic and heuristics allot LIS based on benefit and dimension equilibrate.
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